HISTORY OF HOLOGRAM |
Hologram technology is a method of creating and displaying three-dimensional (3D) images that appear to be floating in space without the need for special glasses or equipment. Unlike traditional images displayed on screens, holograms have depth and can be viewed from different angles, making them look more realistic and immersive.
The basic principle of holograms involves recording
and reproducing the interference patterns of light waves. This process captures
both the intensity and phase of light, allowing the recreation of a complete 3D
representation of an object. Holography was first invented by Hungarian-British
physicist Dennis Gabor in 1947, but it wasn't until advancements in laser technology
in the 1960s that holograms became more practical to produce.
Here's a simplified explanation of how holograms
work:
- Recording: A coherent light source, typically
a laser, is split into two beams. One beam called the reference beam, is directed
straight onto the recording medium (usually a photosensitive material like
photographic film or a digital sensor). The other beam called the object beam,
is directed at the object whose hologram we want to create. The light scattered
off the object interacts with the reference beam on the recording medium, creating
an interference pattern.
- Reconstruction: To view the hologram, another
coherent light source is used to illuminate the recorded interference pattern.
When this light passes through the hologram, it diffracts and reconstructs
the original light waves that were scattered off the object during the recording
process. As a result, a 3D image of the object appears in space, seemingly
floating in front of the hologram.
Hologram technology has numerous applications, such
as:
- Art and Entertainment: Holograms are used for
artistic installations, holographic performances, and interactive exhibits
in museums and entertainment venues.
- Medical Imaging: Holography has potential applications
in medical imaging and visualization, allowing for detailed 3D representations
of anatomical structures.
- Data Storage: Holographic data storage is a
method that uses 3D holographic patterns to store large amounts of data in
a compact space.
- Holographic Displays: There have been ongoing
efforts to develop holographic displays for consumer electronics, gaming, and
other visual applications.
Despite these exciting applications, commercial
holographic displays are still in the early stages of development, and many current
implementations are limited to specialized and research settings. Nonetheless, as
technology advances, hologram technology may become more prevalent in our daily
lives, offering new and innovative ways to interact with information and content.
Holography
Not to be confused with Pepper's ghost.
"Hologram" redirects here. For other uses, see Hologram (disambiguation).
Two photographs of a single hologram taken from different viewpoints
Holography is a technique that enables a wavefront
to be recorded and later reconstructed. Holography is best known as a method of
generating real three-dimensional images, but it also has a wide range of other
applications. In principle, it is possible to make a hologram for any type of wave.
A hologram is made by superimposing
a second wavefront (normally called the reference beam) on the wavefront of interest,
thereby generating an interference pattern that is recorded on a physical medium.
When only the second wavefront illuminates the interference pattern, it is diffracted
to recreate the original wavefront. Holograms can also be computer-generated by
modeling the two wavefronts and adding them together digitally. The resulting digital
image is then printed onto a suitable mask or film and illuminated by a suitable
source to reconstruct the wavefront of interest.
Overview and history
The Hungarian-British physicist Dennis
Gabor (in Hungarian: Gábor Dénes) was awarded the Nobel Prize in Physics
in 1971 "for his invention and development of the holographic method".
His work, done in the late 1940s, was
built on pioneering work in the field of X-ray microscopy by other scientists including
Mieczysław Wolfke in 1920 and William Lawrence Bragg in 1939. This discovery was
an unexpected result of research into improving electron microscopes at the British
Thomson-Houston Company (BTH) in Rugby, England, and the company filed a patent
in December 1947 (patent GB685286). The technique as originally invented is still
used in electron microscopy, where it is known as electron holography, but optical
holography did not really advance until the development of the laser in 1960. The
word holography comes from the Greek words ὅλος (holos; "whole")
and γραφή (graphē; "writing" or "drawing").
A hologram is a recording of an interference
pattern that can reproduce a 3D light field using diffraction. The reproduced light
field can generate an image that still has the depth, parallax, and other properties
of the original scene. A hologram is a photographic recording of a light field,
rather than an image formed by a lens. The holographic medium, for example, the object
produced by a holographic process (which may be referred to as a hologram) is usually
unintelligible when viewed under diffuse ambient light. It is an encoding of the
light field as an interference pattern of variations in the opacity, density, or
surface profile of the photographic medium. When suitably lit, the interference
pattern diffracts the light into an accurate reproduction of the original light
field, and the objects that were in it exhibit visual depth cues such as parallax
and perspective that change realistically with the different angles of viewing.
That is, the view of the image from different angles represents the subject viewed
from similar angles. In this sense, holograms do not have just the illusion of depth
but are truly three-dimensional images.
Horizontal symmetric text, by Dieter Jung
The development of the laser enabled
the first practical optical holograms that recorded 3D objects to be made in 1962
by Yuri Denisyuk in the Soviet Union and by Emmett Leith and Juris Upatnieks at
the University of Michigan, US. Early holograms used silver halide photographic
emulsions as the recording medium. They were not very efficient as the produced
grating absorbed much of the incident light. Various methods of converting the variation
in transmission to a variation in refractive index (known as "bleaching")
were developed which enabled much more efficient holograms to be produced.
Optical holography needs a laser light
to record the light field. In its early days, holography required high-power and
expensive lasers, but currently, mass-produced low-cost laser diodes, such as those
found on DVD recorders and used in other common applications, can be used to make
holograms and have made holography much more accessible to low-budget researchers,
artists, and dedicated hobbyists. A microscopic level of detail throughout the recorded
scene can be reproduced. The 3D image can, however, be viewed with non-laser light.
In common practice, however, major image quality compromises are made to remove
the need for laser illumination to view the hologram, and in some cases, to make
it. Holographic portraiture often resorts to a non-holographic intermediate imaging
procedure, to avoid the dangerous high-powered pulsed lasers which would be needed
to optically "freeze" moving subjects as perfectly as the extremely motion-intolerant
holographic recording process requires. Holograms can now also be entirely computer-generated
to show objects or scenes that never existed. Most holograms produced are of static
objects but systems for displaying changing scenes on a holographic volumetric display
are now being developed.
Holography is also used with many other
types of waves.
Basics of holography
Recording a hologram
Reconstructing a hologram
This is a photograph of a small part of an unbleached transmission hologram viewed through a microscope. The hologram recorded an image of a toy van and car. It is no more possible to discern the subject of the hologram from this pattern than it is to identify what music has been recorded by looking at a CD surface. The holographic information is recorded by the speckle pattern.
Holography is a technique that enables
a light field (which is generally the result of a light source scattered off objects)
to be recorded and later reconstructed when the original light field is no longer
present, due to the absence of the original objects.
Holography can be thought of as somewhat similar to sound recording, whereby a sound
field created by vibrating matter like musical instruments or vocal cords, is encoded
in such a way that it can be reproduced later, without the presence of the original
vibrating matter. However, it is even more similar to Ambisonic sound recording
in which any listening angle of a sound field can be reproduced in the reproduction.
Laser
In laser holography, the hologram is
recorded using a source of laser light, which is very pure in color and orderly
in its composition. Various setups may be used, and several types of holograms can
be made, but all involve the interaction of light coming from different directions
and producing a microscopic interference pattern that a plate, film, or other medium
photographically records.
In one common arrangement, the laser
beam is split into two, one known as the object beam and the other as the reference
beam. The object beam is expanded by passing it through a lens and used to illuminate
the subject. The recording medium is located where this light, after being reflected
or scattered by the subject, will strike it. The edges of the medium will ultimately
serve as a window through which the subject is seen, so its location is chosen with
that in mind. The reference beam is expanded and made to shine directly on the medium,
where it interacts with the light coming from the subject to create the desired
interference pattern.
Like conventional photography, holography
requires an appropriate exposure time to correctly affect the recording medium.
Unlike conventional photography, during the exposure the light source, the optical
elements, the recording medium, and the subject must all remain motionless relative
to each other, to within about a quarter of the wavelength of the light, or the
interference pattern will be blurred and the hologram spoiled. With living subjects
and some unstable materials, that is only possible if a very intense and extremely
brief pulse of laser light is used, a hazardous procedure that is rarely done outside
of scientific and industrial laboratory settings. Exposures lasting several seconds
to several minutes, using a much lower-powered continuously operating laser, are
typical.
Apparatus
A hologram can be made by shining part
of the light beam directly into the recording medium, and the other part onto the
object in such a way that some of the scattered light falls onto the recording medium.
A more flexible arrangement for recording a hologram requires the laser beam to
be aimed through a series of elements that change it in different ways. The first
element is a beam splitter that divides the beam into two identical beams, each
aimed in different directions:
- One beam (known as the 'illumination' or 'object beam') is spread using lenses and directed onto the scene using mirrors. Some of the light scattered (reflected) from the scene then falls onto the recording medium.
- The second beam (known as the 'reference beam') is also spread through the use of lenses, but is directed so that it does not come in contact with the scene, and instead travels directly onto the recording medium.
Several different materials can be
used as the recording medium. One of the most common is a film very similar to photographic
film (silver halide photographic emulsion), but with much smaller light-reactive
grains (preferably with diameters less than 20 nm), making it capable of the much
higher resolution that holograms require. A layer of this recording medium (e.g.,
silver halide) is attached to a transparent substrate, which is commonly glass but may also be plastic.
Process
When the two laser beams reach the
recording medium, their light waves intersect and interfere with each other. It
is this interference pattern that is imprinted on the recording medium. The pattern
itself is seemingly random, as it represents the way in which the scene's light
interfered with the original light source – but not the original light source
itself. The interference pattern can be considered an encoded version of the scene,
requiring a particular key – the original light source – in order to view its contents.
This missing key is provided later
by shining a laser, identical to the one used to record the hologram, onto the developed
film. When this beam illuminates the hologram, it is diffracted by the hologram's
surface pattern. This produces a light field identical to the one originally produced
by the scene and scattered onto the hologram.
Comparison with photography
Holography may be better understood
via an examination of its differences from ordinary photography:
- A hologram represents a recording of information regarding the light that came from the original scene as scattered in a range of directions rather than from only one direction, as in a photograph. This allows the scene to be viewed from a range of different angles as if it were still present.
- A photograph can be recorded using normal light sources (sunlight or electric lighting) whereas a laser is required to record a hologram.
- A lens is required in photography to record the image, whereas, in holography, the light from the object is scattered directly onto the recording medium.
- A holographic recording requires a second light beam (the reference beam) to be directed onto the recording medium.
- A photograph can be viewed in a wide range of lighting conditions, whereas holograms can only be viewed with very specific forms of illumination.
- When a photograph is cut in half, each piece shows half of the scene. When a hologram is cut in half, the whole scene can still be seen in each piece. This is because, whereas each point in a photograph only represents light scattered from a single point in the scene, each point on a holographic recording includes information about light scattered from every point in the scene. It can be thought of as viewing a street outside a house through a 120 cm × 120 cm (4 ft × 4 ft) window, then through a 60 cm × 120 cm (2 ft × 4 ft) window. One can see all of the same things through the smaller window (by moving the head to change the viewing angle), but the viewer can see more at once through the 120 cm (4 ft) window.
- A photographic stereogram is a two-dimensional representation that can produce a three-dimensional effect but only from one point of view, whereas the reproduced viewing range of a hologram adds many more depth perception cues that were present in the original scene. These cues are recognized by the human brain and translated into the same perception of a three-dimensional image as when the original scene might have been viewed.
- A photograph clearly maps out the light field of the original scene. The developed hologram's surface consists of a very fine, seemingly random pattern, which appears to bear no relationship to the scene it recorded.
Physics of holography
For a better understanding of the process,
it is necessary to understand interference and diffraction. Interference occurs
when one or more wavefronts are superimposed. Diffraction occurs when a wavefront
encounters an object. The process of producing a holographic reconstruction is explained
below purely in terms of interference and diffraction. It is somewhat simplified
but is accurate enough to give an understanding of how the holographic process works.
For those unfamiliar with these concepts,
it is worthwhile to read those articles before reading further in this article.
Plane wavefronts
A diffraction grating is a structure
with a repeating pattern. A simple example is a metal plate with slits cut at regular
intervals. A light wave that is incident on a grating is split into several waves;
the direction of these diffracted waves is determined by the grating spacing and
the wavelength of the light.
A simple hologram can be made by superimposing
two plane waves from the same light source on a holographic recording medium. The
two waves interfere, giving a straight-line fringe pattern whose intensity varies
sinusoidally across the medium. The spacing of the fringe pattern is determined
by the angle between the two waves, and by the wavelength of the light.
The recorded light pattern is a diffraction
grating. When it is illuminated by only one of the waves used to create it, it can
be shown that one of the diffracted waves emerges at the same angle at which the
second wave was originally incident, so that the second wave has been 'reconstructed'.
Thus, the recorded light pattern is a holographic recording as defined above.
Point sources
Sinusoidal zone plate
If the recording medium is illuminated
with a point source and a normally incident plane wave, the resulting pattern is
a sinusoidal zone plate, which acts as a negative Fresnel lens whose focal length
is equal to the separation of the point source and the recording plane.
When a plane wavefront illuminates
a negative lens, it is expanded into a wave that appears to diverge from the focal
point of the lens. Thus, when the recorded pattern is illuminated with the original
plane wave, some of the light is diffracted into a diverging beam equivalent to
the original spherical wave; a holographic recording of the point source has been
created.
When the plane wave is incident at
a non-normal angle at the time of recording, the pattern formed is more complex but still acts as a negative lens if it is illuminated at the original angle.
Complex objects
To record a hologram of a complex object,
a laser beam is first split into two beams of light. One beam illuminates the object,
which then scatters light onto the recording medium. According to diffraction theory,
each point in the object acts as a point source of light so the recording medium
can be considered to be illuminated by a set of point sources located at varying
distances from the medium.
The second (reference) beam illuminates
the recording medium directly. Each point source wave interferes with the reference
beam, giving rise to its own sinusoidal zone plate in the recording medium. The
resulting pattern is the sum of all these 'zone plates', which combine to produce
a random (speckle) pattern as in the photograph above.
When the hologram is illuminated by
the original reference beam, each of the individual zone plates reconstructs the
object wave that produced it, and these individual wavefronts are combined to reconstruct
the whole of the object beam. The viewer perceives a wavefront that is identical
to the wavefront scattered from the object onto the recording medium so that
it appears that the object is still in place even if it has been removed.
Holography using other types of waves
In principle, it is possible to make
a hologram for any wave.
Electron holography is the application
of holography techniques to electron waves rather than light waves. Electron holography
was invented by Dennis Gabor to improve the resolution and avoid the aberrations
of the transmission electron microscope. Today it is commonly used to study electric
and magnetic fields in thin films, as magnetic and electric fields can shift the
phase of the interfering wave passing through the sample. The principle of electron
holography can also be applied to interference lithography.
Atomic holography has evolved out of
the development of the basic elements of atom optics. With the Fresnel diffraction
lens and atomic mirrors, atomic holography follows a natural step in the development
of the physics (and applications) of atomic beams. Recent developments including
atomic mirrors and especially ridged mirrors have provided the tools necessary for
the creation of atomic holograms, although such holograms have not
yet been commercialized.
Neutron beam holography has been used
to see the inside of solid objects.
Holograms with x-rays are generated
by using synchrotrons or x-ray free-electron lasers as radiation sources and pixelated
detectors such as CCDs as recording mediums. The reconstruction is then retrieved
via computation. Due to the shorter wavelength of x-rays compared to visible light,
this approach allows imaging objects with higher spatial resolution. As free-electron lasers can provide ultrashort and x-ray pulses in the range of
femtoseconds which are intense and coherent, x-ray holography has been used to capture
ultrafast dynamic processes.
False holograms
A Pepper's ghost illusion made from a clear plastic frustumShows making using of projected images are erroneously marketed as "holographic"
Effects produced by lenticular printing,
the Pepper's ghost illusion (or modern variants such as the Musion Eyeliner), tomography, and volumetric displays are often confused with holograms. Such illusions have been
called "fauxlography".
The Pepper's ghost technique, being
the easiest to implement of these methods, is most prevalent in 3D displays that
claim to be (or are referred to as) "holographic". While the original
illusion, used in theater, involved actual physical objects and persons, located
offstage, modern variants replace the source object with a digital screen, which
displays imagery generated with 3D computer graphics to provide the necessary depth
cues. The reflection, which seems to float mid-air, is still flat, however, thus
less realistic than if an actual 3D object was being reflected.
Examples of this digital version of
Pepper's ghost illusion include the Gorillaz performances at the 2005 MTV Europe
Music Awards and the 48th Grammy Awards; and Tupac Shakur's virtual performance
at Coachella Valley Music and Arts Festival in 2012, rapping alongside Snoop Dogg
during his set with Dr. Dre.
Swedish supergroup ABBA returned to
the stage in May 2022, as digital avatars performing much-loved hits using technology
which is an updated version of Pepper’s Ghost.
An even simpler illusion can be created
by rear-projecting realistic images into semi-transparent screens. The rear projection
is necessary because otherwise, the semi-transparency of the screen would allow the
background to be illuminated by the projection, which would break the illusion.
Crypton Future Media, a music software
company that produced Hatsune Miku, one of many Vocaloid singing synthesizer applications,
has produced concerts that have Miku, along with other Crypton Vocaloids, performing
on stage as "holographic" characters. These concerts use rear projection
onto a semi-transparent DILAD screen to achieve its "holographic" effect.
In 2011, in Beijing, apparel company
Burberry produced the "Burberry Prorsum Autumn/Winter 2011 Hologram Runway
Show", which included life-size 2-D projections of models. The company's own
video shows several centered and off-center shots of the main 2-dimensional projection
screen, the latter revealing the flatness of the virtual models. The claim that
holography was used was reported as fact in the trade media.
In Madrid, on 10 April 2015, a public
visual presentation called "Hologramas por la Libertad" (Holograms for
Liberty), featuring a ghostly virtual crowd of demonstrators, was used to protest
a new Spanish law that prohibits citizens from demonstrating in public places. Although
widely called a "hologram protest" in news reports, no actual holography
was involved – it was yet another technologically updated variant of the Pepper's
Ghost illusion.
Holography is distinct from specular
holography which is a technique for making three-dimensional images by controlling
the motion of specularities on a two-dimensional surface. It works
by reflectively or refractively manipulating bundles of light rays, not by using
interference and diffraction.
In fiction
Holography has been widely referred
to in movies, novels, and TV, usually in science fiction, starting in the late 1970s.
Science fiction writers absorbed the urban legends surrounding holography that had
been spread by overly-enthusiastic scientists and entrepreneurs trying to market
the idea. This had the effect of giving the public overly high expectations of the
capability of holography, due to the unrealistic depictions of it in most fiction,
where they are fully three-dimensional computer projections that are sometimes tactile
through the use of force fields. Examples of this type of depiction include the
hologram of Princess Leia in Star Wars, Arnold Rimmer from Red Dwarf,
who was later converted to "hard light" to make him solid, and the Holodeck
and Emergency Medical Hologram from Star Trek.
Holography served as an inspiration
for many video games with science fiction elements. In many titles, fictional holographic
technology has been used to reflect real-life misrepresentations of potential military
use of holograms, such as the "mirage tanks" in Command & Conquer:
Red Alert 2 that can disguise themselves as trees. Player characters are able
to use holographic decoys in games such as Halo: Reach and Crysis 2
to confuse and distract the enemy. Starcraft ghost agent Nova has access
to "holo decoy" as one of her three primary abilities in Heroes of
the Storm.
Fictional depictions of holograms have,
however, inspired technological advances in other fields, such as augmented reality,
that promise to fulfill the fictional depictions of holograms by other means.
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